He continued, 'In Dead Rising 2, it was just a clone of the hero, and all you could do was grind experience - it wasn't part of the story. Jones added that Capcom Vancouver didn't simply want a secondary character without personality. 'Obviously we'd like to have three players, four players, more players, and we did some rough tests, and the networking fidelity started to break down.' And then being able to network all that reliably with no tethering - that was a huge accomplishment for us, right? The main challenge that we set out on was the scale of the world, making this massive world with more density than ever before, more weapons than ever before, more stuff than ever before, and getting all that working on the Xbox One with a visual fidelity upgrade. Speaking with OXM, Jones said, 'We played around with different ideas. It follows our very own Dead Rising 3 hands-on at Microsoft's final Xbox One pre-release showcase.
However, producer Mike Jones has revealed that it broke down the game's network fidelity and was ultimately pared back in time for Xbox One's release. Dead Rising 3 features co-op for two players, but at one time Capcom Vancouver tested the sandbox game with up to four survivors at once.