Project 64 controller settings not saving

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A device read optically (such as a genuine N64 controller, on a USB port adapter) is likely to be more accurate (so you can use a smaller deadzone) than a device read by potentiometer (such as most current low-cost PC gamepads).ĭeadzone only applies to analogue input devices! Leave it at default for digital devices.ĭefault setting: enabled on Player1, disabled on all other players

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The lower the deadzone, the potentially better your fine control, but the more likely you are to suffer from 'ghost' movements and other input errors that arise from the less than perfectly accurate physical reading mechanism your device employs. This slider allows you to set the deadzone in 1% increments from 0 to 100.Ī sensible range would be from 5% (a good quality controller) to 25% (a poor quality) controller. Generally recommended setting: as low as is possible with your input device Generally recommended setting: whichever input device (gamepad etc.) you wish the current player to use! Each is identical, but the four players correspond to the four physical ports on an N64 system, so you usually must use Player1 for a single player game, Player1 and Player2 for a two player game and so on. The system supports four independant simultaneous sets of input, select the one you wish to configure by clicking the appropriate tab. This page covers configuration of the default Project64 input plugin.